# Interesting render nodes proven to be rendered 'correctly' by the GL renderer.
gl_tests = [
- ['outset shadow rounded1', 'outset_shadow_rounded1'],
- ['outset shadow rounded2', 'outset_shadow_rounded2'],
- ['outset shadow blurred simple', 'outset_shadow_blurred_simple'],
- ['outset shadow blurred small', 'outset_shadow_blurred_small'],
- ['outset shadow blurred offset', 'outset_shadow_blurred_offset'],
- ['Crossfade simple', 'cross_fade'],
- ['gradient simple', 'gradient_simple'],
- ['gradient clipped', 'gradient_clipped'],
+ ['cross fade in opacity', 'cross-fade-in-opacity'],
]
foreach gl_test : gl_tests
test('GL ' + gl_test[0], compare_render,
- args: [join_paths(meson.current_source_dir(), 'gl', gl_test[1] + '.txt'),
+ args: [join_paths(meson.current_source_dir(), 'gl', gl_test[1] + '.node'),
join_paths(meson.current_source_dir(), 'gl', gl_test[1] + '.gl.png')],
env: [ 'GIO_USE_VOLUME_MONITOR=unix',
'GSETTINGS_BACKEND=memory',